The Museum of Games and Gaming welcomes appropriate use of all the collections in its care and endeavors to encourage use of the collections for research and learning while ensuring the preservation of the collections for future generations. Access to the collections is granted to researchers and for educational purposes and is assessed on an individual basis according to the collections management policy. Researchers interested in accessing the collections should contact the curator. Whilst building an historically important collection is a goal of the museum, there are some fundamental questions the museum seeks to answer through both its internal research projects and by open exploration of the work of other. The main research areas for the museum are listed below as our Research Themes. We are looking to publish a high quality journal on all aspects of gaming and have an open call for papers for our first edition.
Call for Papers
The Museum of Games and Gaming is putting together a body of work for publication in its first journal and is pleased to be launching this as an open call for papers.
This is a great opportunity to get your work published as there is no publication fee, your paper will be peer reviewed and you will be assigned an editor.
The first edition of the journal is looking for Original Research, Book Reviews and Short Articles in any area covered by our current Research Themes (please see the list below).
If you have an idea for a paper or a work in progress please contact us as soon as possible at email@example.com with your proposal including an abstract.
The journal will publish at least one issue annually, and more if the number and quality of submissions allows. The journal will be published both in print and electronically. Submissions will be accepted on a rolling basis. Submitted papers should be original work that has not appeared in any other peer-reviewed publication. Papers may not be submitted elsewhere while under review by JGG. We look forward to your submissions and will ensure that it enters the peer review process without delay. Manuscripts meriting review will be read anonymously. In most instances, authors can expect decisions on their work within 90 days. The journal retains the right to make changes in accepted manuscripts that (in the opinion of the editor) do not substantially alter meaning as well as for grammatical, stylistic and space considerations.
Title: The Journal of Games and Gaming (JGG)
Publisher: The Museum of Games and Gaming
Editor-in-Chief: Phil Robinson
(i) Page one must include an abstract (maximum of 150 words) and selected keywords (at least 5 of author's own).
(ii) Page two starts with title and main text.
(iii) Standard type (12 point font, double-spaced, Times New Roman, 1.0 inch margins) should be used throughout.
(iv) Running head and page numbers on top right corner (header) of each page.
(v) References should start on a new page.
(vi) All tables, figures, appendices and end notes should be placed after references.
(vii) Submit only 1 main document (including all tables, figures and appendices) in WORD format (.doc) extension.
(viii) Length of a paper is determined by its content, i.e. long enough to cover the subject but short enough to keep the readers interested.
(ix) We do not accept PDF files.
(i) Open for submission: 30th April 2016
(ii) Deadline for submission: 30th April 2017
(iii) Completion of first review round: 30th September 2017
(iv) Deadline for revised manuscripts: 31st November 2017
(v) Completion of the review process: 31th December 2017
- Defining the role that games have played in developing our society.
- Understanding the purposes and reasons behind why we play games.
- Understanding the social and developmental impacts of gaming on both adults and children.
- Understanding how games fit into our journey through evolution.
- Exploring how and where the earliest examples of games developed.
- Documenting the significance and effects of games on early cultures.
- Examining cross cultural gaming and gaming types within different societies.
- Defining the contributions of strategy in gaming to cultural identity.
- Using games as a method for social modelling and experimentation.
- Documenting the development of wargames and their use for strategic planning.
- Exploring the development of gaming after the industrial revolution.
- Understanding the industrial impact of the 80's computer based gaming.